Curves and Surfaces
Long-tail route · geometry
Use this when interpolation needs to grow into full surface intuition.
Geometric modeling deep dive from linear interpolation to bezier patches, splines, and subdivision surfaces with draggable control points.
At a glance
Live interactive
The maintained version lives at the route linked here, with this garden note keeping the embed and editorial framing.
Best companion
Pair it with [[Drawing-Bezier-Curves]] for the simpler entry point, then [[Mesh-Transforms]] when you want geometry manipulation after curve intuition.
Time and level
About 15 to 20 minutes. Intermediate. The article stacks several geometry ideas, but the controls are straightforward to start.
Reading path
- Open the live interactive: https://kohnnn.github.io/interactive-explanation/curves-and-surfaces/
- Continue through Drawing-Bezier-Curves or Mesh-Transforms when you want the neighboring geometry ladder
- Move through the local archive via Interactive or Visual Notes