Curves and Surfaces

Long-tail route · geometry

Use this when interpolation needs to grow into full surface intuition.

Geometric modeling deep dive from linear interpolation to bezier patches, splines, and subdivision surfaces with draggable control points.

At a glance

Live interactive

The maintained version lives at the route linked here, with this garden note keeping the embed and editorial framing.

Best companion

Pair it with [[Drawing-Bezier-Curves]] for the simpler entry point, then [[Mesh-Transforms]] when you want geometry manipulation after curve intuition.

Time and level

About 15 to 20 minutes. Intermediate. The article stacks several geometry ideas, but the controls are straightforward to start.

Reading path